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Category: MCV Newsletter Lead

"In Valve we found a group of folks who, to their core, feel the same way about the work that they do"Campo Santo announced on Saturday evening that they have been acquired by mono [...]
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Valve fall foul of Aussie RulesValve's appeal against a $3m fine has been denied by the High Court of Australia, after the court ruled that the company had misled consumers with it [...]
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MCV talks to recruiters, both agency and in-house to see the skills the UK games industry is desperate forAs the video game industry continues to go from strength to strength in th [...]
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Sega is working closer than ever with its studios. We talk to MCV’s Person of the Year John Clark about community, acquisitions, incubation, leadership and the potential of Steam i [...]
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GameMaker Studio 2 has had a great first year. We speak to YoYo Games’ general manager, James Cox, about its success, its plans to bring forth a new generation of game developers, [...]
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We catch up with head of studio Dan Gray, who talks about new IPs, the business models of mobile, the limitations of VR, and moving into publishing like-minded developersUstwo’s he [...]
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Major investor Elliott disposes of its holdings, leaving Ashley in pole positionYesterday GAME Digital announced that its largest single investor, US firm Elliott, had disposed of [...]
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After the company's appearance on the Sunday Times 100 Best Companies to Work For list in 2018, we talk about how they keep their staff so happy2,600kg of coffee, 66,000 tea bags, [...]
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We talk to Sony’s product manager Jon Edwards about marketing an established franchise as a reboot and how the publisher hopes to expand the God of War fanbase with the most mature [...]
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Fancy bringing home a shiny trophy from sunny Brighton?It's that time of year when the sun first appears, and we turn our minds to a lovely few days on the south coast in July. Yes [...]
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