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Category: MCV Newsletter Lead

AI, atmosphere and an Alien combine to make a memorable horror game2014’s Alien Isolation is a masterpiece, a survival horror game that manages to near perfectly recreate the aesth [...]
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There’s a rise in new studios set up by industry veterans and former triple-A developers. We investigate why top talent is jumping ship for a life as indiesTrailmix, Sharkmob, Inte [...]
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Triple-A hits could be on the Switch sooner rather than later in the futurePanic Button know Switch titles. The studio is responsible for bringing hits like Rocket League, Doom and [...]
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Studio director Gavin Raeburn discusses why now was the right time for the studio to go first-party and the benefits it bringsPlayground Games' Ralph Fulton presenting Forza Horizo [...]
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Tiny Rebel Games veteran production team designed a game that it bring in talent from beyond the gaming space on an episodic basisGames get made in a lot of different ways, but the [...]
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The new GSD data will give the industry a clearer view of the region than ever before – with retail and digital data in a single formatIt’s somewhat ironic that just as the UK is l [...]
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Retail data isn't yet complete, but for the first time we can see what European gamers are buying onlineAfter years of waiting we’re finally receiving weekly sales data from across [...]
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Jade Raymond will receive our new Vanguard Award at the Develop Awards this July, alongside her keynote at the Develop:Brighton conference. We chat to her about her plans for EA Mo [...]
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Matt Booty is Microsoft's new head of first-party development, in an exclusive interview MCV talks about Xbox's strategy before his first E3 in the roleWhile he can’t put an exact [...]
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Also featuring our E3 guide, interviews with EA Motive’s Jade Raymond and Eidos Montreal’s David Anfossi, an investigation into why top talent is jumping ship for a life as indies, [...]
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