Well, almost a hundred hours into Skyrim and I’m finally starting to find some bugs. Easily fixed, on a PC, but I gotta say, I feel bad for any Bethesda fans who play on console, period. Which is why I’m happy to note that update 1.2 for The Elder Scrolls V: Skyrim is available now on Playstation 3, with PC and Xbox to follow soon on Wednesday. Fixed glitches include:

UPDATE 1.2 NOTES (all platforms unless specified)

  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player’s wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)

I’m relieved to hear about the dead bodies glitch fix, ‘cause that was causing marriage ceremonies to fail. Also, the renaming glitch with enchanted weapons and armor, as its helpful to be able to name your enchanted items to keep track of them.

BethBlog says they’ll continue to monitor forums and blogs, seeking out glitches to continue to fix in the next patch, so be sure to vocalize what’s been going wrong with your game so they can fix it! Me, I’d like to see them fix a bug I get sometimes when I enchant items—I get “stuck” when I try to exit, and have to reload from an older save file. Occasionally the enchantments simply refuse to work unless I juggle the order of the components, and sometimes I have to abandon the enchantment all together.

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