The Lost Crown is another PC point and click from Jonathan Boakes, creator of my latest obsession, the Darkfall series. Set in the harbor town of Saxton, the story focuses on the exploits of Hadden Industries’ Nigel Danvers, who flees to the sleepy town after incurring the wrath of his employer.
Unlike the Darkfall series, the backgrounds and scenery are taken from actual photographs of real locations, including a famously photographed house known as Harbor Cottage. While in Saxton, you’ll not only encounter the local spirits haunting locations speckled throughout the town, but also investigate the presence of Harbor Cottage’s past owners, a Spanish couple from the 1950s.
Below are about the first forty five minutes or so.
On the left, a section of The Fens, the wetlands of Sedgemarsh that surround Saxton, bringing floods in the spring time. The high waters seclude the town and erode the cliffs, exposing artifacts and treasures with each tide in early May.
Nanny Noah, seen here on the Saxton Shore, acts as your advisor as the supernatural going-ons in Saxton continue to heighten, the high waters desecrating the resting spots of those who died violently or unnaturally.
The Harbor Cottage, a prominent feature of the town is your dilapidated home away from home, and it has more than a bit of ghostly baggage.
Left, a path above Saxton, right, the first time you see co-hort Lucy Reubens, as she tip toes through The Fens.
Left, one of my favorite locations, in the woods on Raven Lane. On the right is the train at the station, the indigo of a poisonous and invasive flower species shining brightly from a corner.
My favorite photo, a spooky one of the moon rising over the haunted train tracks as Nigel makes his way to the cemetery and church hidden in the woods.
I liked the game; it offered up some good scares and definitely delivered on the ghost hunting experience. The use of equipment was much better than that of the original Darkfall: The Journal (in which Nigel was a secondary character), and made the process of finding, recording, and photographing apparitions more of a thrill. I thought the story was mostly good as well, but I took issue with a few loose ends.
{SPOILERS} For instance, Nigel at first seems expected in Saxton, as the one who “might change everything”. Ultimately, he finds what everyone else is looking for, The Lost Crown. The townspeople hate him for this, having warned him of the dangers and suffered the consequences of Nigel’s refusal to listen. If he wasn’t supposed to find The Lost Crown, then why was he expected? Why did the townspeople know his name and want him there? Nanny Noah said “all would become clear” but it in fact never does.
The cats and Mr. Gruel was another issue. The town weirdo was ultimately responsible for the disappearance of the poor creatures, and seemed somehow connected to the menaces and guardians of the Crown, The Agers. Was he related? Would that be why he’d carry out some sort of rituals in their honor? Why eviscerate the cats? Is it simply madness passed on through the generations (as seen in the journals), brought on by psychosis? Is it symbolic of the Agers’ association with crows? I can’t figure that out. Nor can I figure out why they burned Mr. Gruel’s doll/”wife”, or if he was in fact the same Mr. Gruel from Edward Molina’s diaries from fifty year’s past (he certainly didn’t look that old).
And the inhabitants themselves. Are some of them dead? All of them? None of them? Clearly, the residents at the Ager resident have passed, but what about the others? At the end, when all of them are present while you restore the Crown to its rightful owner, are they there in spirit? Or ARE they spirits? Nanny Noah and Lucy seem real enough…
The vicar at the church said the Agers had no living relatives left, yet when he pointed to a picture of the Agers, he referred to them as his ancestors. What the? Does that mean….? And what of the oldest Ager brother, who obviously lived longer than any human being should? How does that even work? Clearly, the spooky part was supposed to be that he’d lived for so long, and obviously supernaturally so…but wouldn’t that make the Ager parents even more impressive? I’d love to see the Ager mother that gave birth in the mid 1800s AND 1900s.
{END SPOILERS}
It will be interested to see if some of the questions get cleared up in the sequel, due out this Easter.
Some complaints: the ending seemed rushed. After pouring so many hours into Saxton, it’s almost a cop-out. 20 hours deserves more than a 30 second ending. 20 hours deserves at least a follow up and one last good bye with the characters you spent so very much time with, not a hurried “Well we’re all done now, see you next game!”.
The voice acting: laughably bad. In fact, when I went and looked up the acclaimed JustAdventure.com review that Boakes linked heavily when promoting the game, I was embarrassed for them. They said the voice acting started out poor, but improved as the game went on. Untrue. The dialogue is halting and awkward throughout. Additionally, there’s no way to speed up or through dialogue trees with speaking characters, making any mistakes lengthy and interminable.
Nigel also walks unbearably slow. I understand the need to make the pace a bit slower in order to help the player absorb the scenery, but given how many times you have to return to each location during puzzle solving, I think it’s unnecessary. It makes the game twice as long and adds all new meaning to the phrase “painfully slow”. I’m mixed on the visuals, too. The concept of using photographs of real locations is appealing, but at times the combination of photo and rendered items and characters looks like a bad Photoshop job. There are times, however, it’s executed masterfully well.
The puzzles weren’t as convoluted and (at times) asinine as some of the more obscure ones in earlier Boakes titles, and I wasn’t nearly as exasperated as Darkfall: The Journal and Darkfall: Lost Souls made me. He’s getting better at this! I feel the clues as to your objectives could be a bit clearer though. Notes are written in your book daily, and change as the day progresses, but only offer a vague outline as to what Nigel needs to get done. It’s not perfect, but it sure beats the blind groping involved in aforementioned early Boakes games. I also feel that maybe I should have played this one before Darkfall: Lost Souls in that the sound in The Lost Crown shares many of the sound effects and music from Darkfall: The Journal and Darkfall: Lights Out. It was very disappointing after the award winning audio experience of Darkfall: Lost Souls.
I know with all these complaints, it may sound like I’m not recommending this game. I’m not. I mean, I am. I am recommending this game, because it’s $10, a fairly good title, and is sure to only get better now that Boakes has better resources (which he does). But prepare yourself for walking…and walking…and walking…some halting stutters, recycled audio, insufferably long dialogue trees, dead story ends, and…more walking. On the positive, you’ll get a good mystery, some well timed scares and disturbing imagery, and a beautiful and intriguing experience at a budget price.
Solid B+.