A night shot of Skyrim, as per the request of Melancholy-Soundtrack. I’ll try to get one of the aurora borealis soon.
Some screen shots from my first 1 1/2 hours on Skyrim.
Related: Skyrim Unboxing Video || Skyrim Tattoo
Apparently, it’s never too early to get a video game themed tattoo, even if that day happens to be launch day! This was sent to me by Alejandro Parry via Twitter in celebration of the release of Elder Scrolls V: Skyrim.
I did my first-ever unboxing video, using this momentous Elder Scrolls V: Skyrim occasion as an excuse. I was also kind of blown away by the delivery box and the fact that I had to lug it up the stairs with a wheeled cart instead of carrying it like with normal video games. Check out the fuckery above.
I cannot wait to rub myself all over one of these bad boys.
Elder Scrolls V: Skyrim statues pic courtesy of Bethesda’s FB.

Welcome to Skyrim, or as I like to call it “future reason to upgrade my PC”. This stunning fifth entry in the Elder Scrolls series was by far the highlight of my E3 2011, in fact, it was almost overwhelming. I say overwhelming because it’s difficult to both watch the screen, AND Tweet every play by play, on top of wondering just how offended the Bethesda peeps would be if I spent the demo shopping for my next graphics card on my smart phone.
But once you see the screen shots and trailer, you may understand my sense of urgency. With the all new Creation engine, created specifically for Skyrim, Elder Scrolls undoubtedly looks more breath taking than ever, with richer textures, improved shadows, and superior flora rendering. The menu system has also been overhauled; players who found the previous menu busy and ornate will enjoy the sleek and simplified design (for a good visual, check out the official site’s age gate). A interface with compass like points directs the user to the necessary menu areas on the left, right, or top of the screen, with gorgeous results when you press “up”:
Magic spells can now be wielded in either your left or right hand. You can choose to use a weapon in the remaining hand, or switch up combinations between the two as you see fit.
Skyrim, set 200 years after Oblivion, marks the revival of the ancient dragons of Elder Scrolls lore. The mythic beasts now play largely in the gameplay, descending on you or others at random. The main character can gain skills from slaying dragons, absorbing their power after battle and gaining “dragon shouts”, which can have powerful effects and aid in combat. The process of absorbing the dragon shouts, not shown in the trailer, is gorgeous; the Creation engine really shines when it comes to fire and weather effects. It has also significantly improved the facial structures of the NPCs; I can actually bear to look at Kajits (and everyone else, for that matter) now. The beauty of this game cannot be overstated.
In terms of potential hours invested, Skyrim is said to have up to 300 hours of total content, spanning over five cities and 150 dungeons. Better go invest in an I.V. and a bath chair (don’t Google that) now, you’re gonna need it come November 11, 2011 when Elder Scrolls V: Skyrim debuts on PC, Xbox 360, and Playstation 3.
If you have not yet seen the trailer, click here. Screen shots available at the link back to my original post.





